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@microsoft/fast-colors > computeAlphaBlend

computeAlphaBlend() function

Alpha channel of bottom is ignored The returned color always has an alpha channel of 1 Different programs (eg: paint.net, photoshop) will give different answers than this occasionally but within +/- 1/255 in each channel. Just depends on the details of how they round off decimals

Signature:
export declare function computeAlphaBlend(bottom: ColorRGBA64, top: ColorRGBA64): ColorRGBA64;

Parameters

ParameterTypeDescription
bottomColorRGBA64
topColorRGBA64
Returns:

ColorRGBA64